There are four options available, including ACES Filmic. Other new rendering features include support for tonemapping, as is standard in most other renderers. In place of the old Monte Carlo engine, users can choose new Brute Force or Irradiance Cache engines for either primary or secondary bounces, making it possible to trade render speed against output quality. The biggest changes in LightWave 2020 are to the renderer, which gets a new global illumination system with separate render engines for primary and secondary light bounces: a system also used in V-Ray. Rendering: new Brute Force and Irradiance Cache GI engines Whereas the firm looked to have settled into a pattern of annual updates every January, the new release popped out unexpectedly following a period of near-silence from NewTek on its forum.Īt the time of posting, there aren’t any demos of the new feature on the LightWave YouTube channel, although they are now appearing in the Learning section of the website. #Lightwave 3d by newtek update#LightWave 2020 is the first update to the software since NewTek was acquired by Vizrt, and perhaps as a result, comes a few months later than expected. The first update to LightWave under Vizrt’s ownership The release also updates the software’s OpenVDB toolset, including the integration of Disney’s Partio particles library, and features smaller workflow improvements to Layout, Modeler and the OpenGL viewport. Most of the changes affect LightWave’s materials and rendering toolsets, which get two new GI engines, support for tonemapping, random walk subsurface scattering and two new hair shaders. NewTek has released LightWave 2020, the latest version of its 3D modelling and animation software.
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